3 years, full-time
regular practice
€ 17 000
October
При розрахунку можна скористатися послугою Оплата частинами від Приватбанку, деталі тут.
The didactic path is based on the
acquisition of the cultural, methodological,
technical and technological knowledge
of the professional field of reference
and on the application of the acquired
knowledge, also through the development
of projects in collaboration with agencies,
companies and institutions, which allow
to continuously measure oneself with
the productive system.
The three years, divided into six semesters,
are structured in such a way as to
progressively increase the students’
design skills: the first year provides
the basic technical and cultural tools
for understanding and managing
the creative process, stimulating the
search for one’s own design identity.
The second year is a moment of in-depth
study, in which the methodology, tools
and theoretical knowledge are tested
through guided project activities.
The cultural and technical disciplines
support the development of the design
process, by getting awareness and
competence in specific professional areas.
During the third year students deal
with topics of increasing complexity
and acquire the most advanced tools
for the elaboration and communication
of a project, learning the management
of the different phases of developing
an idea – from the concept to the real
output – achieving their own design
autonomy and putting it to the test
in the Final Project, the climax and
synthesis of the whole training itself.
The workshops and transversal
courses involve students from different
classes and contribute to developing
a multidisciplinary approach and
enhancing teamwork aptitude.
Students also have the opportunity
to customise their study path by choosing
among possible specialisations, training
activities of their choice and the additional
ones proposed by the school.
METHODOLOGY
AND STRUCTURE
IED methodology, based on learning
by doing and on project culture, is carried
out together with a selected group
of professional teachers, recognised
in their field of study and reference
point for students.
Year after year, IED guarantees a punctual
update of the didactic contents and
faculties. Finally, limited enrolments
allow a direct and constant open
discussion and an optimal use of contents,
laboratories and equipment.
PERCEPTION THEORY AND PSYCHOLOGY OF FORM
DESIGN METHODS TECHNICAL DRAWING
GRAPHIC DESIGN
MATERIALS TYPOLOGY
HISTORY OF CONTEMPORARY ART
DESIGN MANAGEMENT
LAYOUT AND DISPLAY
TECHNIQUES
HISTORY OF CONTEMPORARY
ARCHITECTURE
3D COMPUTER
MODEL-MAKING
TECHNIQUES
Deepening the contents, fully understanding
the values and opportunities of a study path
compared to another, focusing on aptitudes,
talents and aspirations are turning points
to find your own way.
IED leads you along this path and provides
you with an advisor who will help you
to consciously choose your study path.
Below the main steps to be followed:
Book a free orientation interview
with your personal advisor to catch the
course that suits you the best, in line
with your expectations or to get all
the information of the chosen course;
The admission process begins: once you
receive from your advisor the credentials
to access your personal area, just upload
the necessary documents, take the
language test – if required – and finally
get ready for the motivational interview,
prior to enrolment.
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The course analyses cultural elements
connected to design, architecture
and art, as well as sociology and
anthropology, necessary to comprehend
and interpret the evolutionary phenomena
of behaviour, key subjects for designing.
Students are introduced to marketing,
a fundamental tool for analysing brand
values and corporate market positioning
of the companies they work with, and for
reading and anticipating consumer
needs and trends.
Students develop their own solid project
development method that, starting from
ethical, social and sustainability values,
allows them to acquire a mindset for
strategic design. This design method is
completed by the study of tools to develop,
assess and explain a project: the pencil, 3D
modelling software, rendering, lab work for
the construction of models and prototypes
using 3D printers. Thanks to the electronic
prototyping platform Arduino, students
are also able to experiment the interaction
between functions of the object
and people’s behaviour